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Stonelark

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Devlog

  • Names you've earned, roads that look like roads, and a dialogue dead-end fixed
    September 23, 2026 by narrativesim
    1
    A little bit of everything this time — a UI feature that changes how the town feels to walk through, a visual pass that's been overdue for a while, some new ruins content, and one nasty bug a real p... Continue reading
  • Mobile and virtual joysticks
    September 19, 2026 by narrativesim
    mobile users will now default to a virtual joystick for easier play. Portrait form has been tested the most... Continue reading
  • New signs, faster shopping, and memories worth keeping
    September 18, 2026 by narrativesim
    A smaller update, but a good one — three things that make Stonelark feel more like a real place and less like you're fighting the UI to enjoy it. ✦ Choose how you'll remember it Big fights used to... Continue reading
  • Welcome to Stonelark
    September 18, 2026 by narrativesim
    I've had a test build up for a little while now without ever actually introducing the thing, so — hi. I'm building Stonelark, a pixel-art fantasy RPG, and this is the part where I explain what makes... Continue reading
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Updated 9 days ago