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Devlog
Names you've earned, roads that look like roads, and a dialogue dead-end fixed
September 23, 2026
by
narrativesim
1
A little bit of everything this time — a UI feature that changes how the town feels to walk through, a visual pass that's been overdue for a while, some new ruins content, and one nasty bug a real p...
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Mobile and virtual joysticks
September 19, 2026
by
narrativesim
mobile users will now default to a virtual joystick for easier play. Portrait form has been tested the most...
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New signs, faster shopping, and memories worth keeping
September 18, 2026
by
narrativesim
A smaller update, but a good one — three things that make Stonelark feel more like a real place and less like you're fighting the UI to enjoy it. ✦ Choose how you'll remember it Big fights used to...
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Welcome to Stonelark
September 18, 2026
by
narrativesim
I've had a test build up for a little while now without ever actually introducing the thing, so — hi. I'm building Stonelark, a pixel-art fantasy RPG, and this is the part where I explain what makes...
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