<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Stonelark Devlog - itch.io</title><link>https://narrativesim.itch.io/stonelark</link><description>A pixel-art fantasy RPG where the world remembers</description><item><guid>https://narrativesim.itch.io/stonelark/devlog/1674877/names-youve-earned-roads-that-look-like-roads-and-a-dialogue-dead-end-fixed</guid><title>Names you&#039;ve earned, roads that look like roads, and a dialogue dead-end fixed</title><link>https://narrativesim.itch.io/stonelark/devlog/1674877/names-youve-earned-roads-that-look-like-roads-and-a-dialogue-dead-end-fixed</link><pubDate>Wed, 23 Sep 2026 21:37:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A little bit of everything this time — a UI feature that changes how the town feels to walk through, a visual pass that&#039;s been overdue for a while, some new ruins content, and one nasty bug a real p...</p>]]></description></item><item><guid>https://narrativesim.itch.io/stonelark/devlog/1669162/mobile-and-virtual-joysticks</guid><title>Mobile and virtual joysticks</title><link>https://narrativesim.itch.io/stonelark/devlog/1669162/mobile-and-virtual-joysticks</link><pubDate>Sat, 19 Sep 2026 02:53:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>mobile users will now default to a virtual joystick for easier play. Portrait form has been tested the most...</p>]]></description></item><item><guid>https://narrativesim.itch.io/stonelark/devlog/1668868/new-signs-faster-shopping-and-memories-worth-keeping</guid><title>New signs, faster shopping, and memories worth keeping</title><link>https://narrativesim.itch.io/stonelark/devlog/1668868/new-signs-faster-shopping-and-memories-worth-keeping</link><pubDate>Fri, 18 Sep 2026 20:43:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A smaller update, but a good one — three things that make Stonelark feel more like a real place and less like you&#039;re fighting the UI to enjoy it. ✦ Choose how you&#039;ll remember it Big fights used to...</p>]]></description></item><item><guid>https://narrativesim.itch.io/stonelark/devlog/1668867/welcome-to-stonelark</guid><title>Welcome to Stonelark</title><link>https://narrativesim.itch.io/stonelark/devlog/1668867/welcome-to-stonelark</link><pubDate>Fri, 18 Sep 2026 20:43:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMDgyNzAzLnBuZw==/400x224%23c/ub4DTx.png"/><p>I&#039;ve had a test build up for a little while now without ever actually introducing the thing, so — hi. I&#039;m building Stonelark, a pixel-art fantasy RPG, and this is the part where I explain what makes...</p>]]></description></item></channel></rss>